Gamification and Serious Games

4 key differences between gamification and serious gaming in e-learning

4 key differences between gamification and serious gaming in e-learning

24/11/2020
Michael Dehoyos

E-learning has evolved to the point where games are being used to engage online learners, as well as motivate them to succeed and, eventually, see their full potential. With that said, there are two types of gaming in e-learning: gamification and…

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How gamified e-learning can help during COVID

How gamified e-learning can help during COVID

Covid-19 has, in the space of only a few months, changed all of our lives – and its impact on job markets and economies the world over is only just beginning. Fortunately, there’s a positive takeaway to all of this:…

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How gamification builds new leaders

How gamification builds new leaders

Simply put, gamification is the introduction of different game playing elements — such as point scoring, competing with others, and rules of play — into a traditionally non-game environment in order to encourage user engagement. According to Business News Daily,…

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5 features of gamification tools that improve personnel selection

5 features of gamification tools that improve personnel selection

08/04/2020
Gamelearn Team

You may already be familiar with gamification, as aspects of gaming have become increasingly popular in training and HR departments in recent years.  It has become one of the most important resources in the education and business sector, and even…

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5 articles on gamification to help your company rethink its training methods

5 articles on gamification to help your company rethink its training methods

01/04/2020
Gamelearn Team

Gamification is a growing approach in educational sectors and companies of all industries. It presents many advantages and is proven to provide better results than traditional learning methods. Gamification tools not only make content more appealing and engaging, but they…

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Diversity in the workplace: how to treat it naturally

Diversity in the workplace: how to treat it naturally

Diversity in the workplace has never been more important. With global commerce expanding exponentially, opportunities to transact business with other cultures are rapidly increasing. Within the United States, growing communities of immigrants and their descendants present challenges to the traditional…

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Dometic uses video games as a training method to attract and retain talent

Dometic uses video games as a training method to attract and retain talent

The Swedish-based company Dometic Group is a global leader in the production of high tech air conditioning, hygiene, refrigeration, and security for all type of vehicles (RVs, cars, trucks, and boats). This company, whose slogan is “Mobile living made easy”,…

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Gamification: 6 must-read articles

Gamification: 6 must-read articles

27/11/2017
Gamelearn Team

Gamification is one of the trendiest words in the worlds of education and business. But do you really know how it works? Are you familiar with the most prominent examples of gamification? If you still have some doubts, read these…

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Why your competitors are using edugames for staff training

Why your competitors are using edugames for staff training

If you still haven’t noticed, the time has come to acknowledge the truth: your competitors are using edugames (educational video games) to train their employees. And they have multiple reasons to do so. Firstly, and even though this may seem…

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The 5 best talks on gamification [videos]

The 5 best talks on gamification [videos]

If you really want to know what gamification is, there is no better way to do so than with the talks from the leading experts in the field. This article contains a selection of the most original and interesting videos…

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Q & A with Karl Kapp: “Games are very valuable in today’s corporate environment”

Q & A with Karl Kapp: “Games are very valuable in today’s corporate environment”

“Games let us think and image things that would otherwise be unimaginable or unthinkable” Karl Kapp is perhaps the greatest guru in the world of game-based learning. Assistant director at Bloomsburg University’s Institute for Interactive Technologies (IIT), his ideas about…

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The ultimate step-by-step guide to understanding gamification

The ultimate step-by-step guide to understanding gamification

12/07/2017
Gamelearn Team

Gamification has earned a reputation as one of the most important phenomena in education and business. Deloitte cited gamification as one of its Top 10 Technology Trends for 2012 and the Oxford dictionary placed it on the US Short List…

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“Younger employees are more likely to engage with online learning if it is gamified”

“Younger employees are more likely to engage with online learning if it is gamified”

Alexandra Levit: “The strongest teams will be those that leverage both human and machine strengths.” Alexandra Levit has become one of the most influential people on the future of work and trends in human resources. A self-described “business futurist”, she…

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“Video games are not just for slaying monsters”

“Video games are not just for slaying monsters”

“Video games show you that failure is part of learning and that you can always improve” In the world of video games, Baltasar Fernández Manjón knows where to find the hidden screens, extra lives and shortcuts to the finish. This…

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Join the Exclusive Club of the Most Awarded Companies in Human Resources with Gamelearn

Join the Exclusive Club of the Most Awarded Companies in Human Resources with Gamelearn

In Gamelearn we end 2016 flush with success! Together with MAN Truck & Bus and LG Electronics, we have won the most important Human Resources awards of the year. New achievements to be added to the rest obtained in 2016,…

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The Serious Game on Customer Service Skills: This Is How ‘2100’ Works

The Serious Game on Customer Service Skills: This Is How ‘2100’ Works

‘2100’ is already here. We have not traveled in time. We are talking about the first simulator in the market to train and develop customer service skills. Today, we want to show you how this video game by Gamelearn works….

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Gamelearn Attending Zukunft Personal, the Most Important Corporate Training Event in Germany

Gamelearn Attending Zukunft Personal, the Most Important Corporate Training Event in Germany

This week we are taking the plane to land at Zunkuft Personal in Cologne, the most important corporate training event in Germany. We are attending the meeting, held on October 18, 19 and 20, as sponsors and we are participating…

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Serious Gaming Against Mind-Wandering or Lack of Concentration

Serious Gaming Against Mind-Wandering or Lack of Concentration

Are you easily distracted? Serious gaming and videogames are the subjects of many studies about learning improvements, like this one by the University of Bristol conducted by Professor Paul Howard-Jones. These are the benefits of the game, especially when it comes…

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Ibrahim Jabary, CEO of Gamelearn, receives the Learning! Champion award for ‘Innovator of the Year’

Ibrahim Jabary, CEO of Gamelearn, receives the Learning! Champion award for ‘Innovator of the Year’

Ibrahim Jabary, CEO of Gamelearn, leading company in corporate training through video games, has been awarded the 2016 Learning! Champion as ‘Innovator of the Year’ for his contribution to the training industry. This recognition, awarded by the prestigious organization Elearning…

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Gamification in Business: Get the Most of the New Methodologies

Gamification in Business: Get the Most of the New Methodologies

15/03/2016
Gamelearn Team

Knowing how gamification can transform our business will help us on our path to success. It will also help us get the most of the benefits that new methodologies bring to find the most efficient results. Today, we tell you…

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