News about elearning, gamification and corporate training

Michelin and Louvain Catholic University embrace game-based learning to digitize their corporate training

Michelin and Louvain Catholic University embrace game-based learning to digitize their corporate training

Gamelearn organized a series of online roundtables in several languages at the end of 2020. In French, we were fortunate enough to have the director of the training programs for managers at Michelin, Julien Pelletier, and the head of technological…

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Gamelearn Annual Event 2020: a revolution in corporate training

Gamelearn Annual Event 2020: a revolution in corporate training

On October 15, Gamelearn launched the Editor, their brand new authoring tool poised to turn the page on how we use video games for corporate training. More than 1,200 people on social media attended the live event, which was packed…

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Gamelearn presents the Editor, a new authoring tool poised to revolutionize the training sector

Gamelearn presents the Editor, a new authoring tool poised to revolutionize the training sector

Tapping into their 15 years of experience in using video games for corporate training, Gamelearn will be launching their new tool, the Editor, this October 15 at their 2020 Annual Event.  This year, Gamelearn’s co-founder and CEO Ibrahim Jabary will…

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Gamelearn’s serious game Merchants wins gold at the International Serious Play Awards 2020

Gamelearn’s serious game Merchants wins gold at the International Serious Play Awards 2020

Merchants, our serious game on negotiation and conflict resolution, recently took home the gold medal at the International Serious Play Awards 2020 in the category for corporate training video games.  Each year, the International Serious Play Awards recognize excellence in…

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Talking teleworking with Gamelearn COO Aurora Martínez

Talking teleworking with Gamelearn COO Aurora Martínez

If we’ve learned anything from the current health crisis, it’s that adapting quickly to change and embracing digital transformation are the keys to success in the face of uncertainty. These two pieces of knowledge have served many of us well…

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Gamelearn dazzles with a gamified, interactive webinar at the virtual HR conference ‘Inspire 2020’

Gamelearn dazzles with a gamified, interactive webinar at the virtual HR conference ‘Inspire 2020’

Although many recent Human Resources conferences have had to be postponed or moved online, Gamelearn has made the most of its opportunities to show off its products. In this instance, they gave an interactive and gamified presentation at Inspire 2020,…

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What makes Gamelearn a leader in game-based learning?

What makes Gamelearn a leader in game-based learning?

Gamelearn is the first and most successful company to focus on online game-based learning as a corporate training solution. Its founders Ibrahim Jabary, Mai Apraiz, and Eduardo Monfort have been dedicated to transforming the training world since 2007, and the…

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The Editor lets you create your own customized training video games… all without writing a single line of code

The Editor lets you create your own customized training video games… all without writing a single line of code

We are currently living through somewhat of a renaissance for online training. With the help of new technology, companies can effectively impart key knowledge and skills to professionals in any sector without the need to have them physically present.  At…

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Gamelearn wins EdTech startup competition at Virtual South Summit

Gamelearn wins EdTech startup competition at Virtual South Summit

In this year’s Virtual South Summit for Education (held online this time around), three projects were chosen as winners out of eight EdTech startups previously announced as finalists. Gamelearn, a game-based learning platform for corporate training, took gold, followed by…

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Overcoming hurdles in EdTech: Adopting quickly to online learning

Overcoming hurdles in EdTech: Adopting quickly to online learning

Given the current COVID-19 epidemic, most companies have been forced to move their professional meetings online, along with other training and educational endeavors. With this in mind, The Venture City, an investment fund focused on helping startups grow, put on…

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Gamelearn promotes game-based training for companies in its Online Premieres

Gamelearn promotes game-based training for companies in its Online Premieres

At Gamelearn we continue to focus on 100% online corporate training with the advantages of cost reduction, improved employee performance and increased retention of what is learned by students. All this is possible thanks to the most innovative game-based learning…

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Gamelearn recognized as a leader in game-based learning

Gamelearn recognized as a leader in game-based learning

Since its founding in 2007, Gamelearn has been committed to innovation in corporate training. It currently has more than 2,500 clients worldwide, and, due to the quality of its courses and the excellent results they obtain, it has become the…

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Honing your coaching skills with the serious game Echo

Honing your coaching skills with the serious game Echo

More and more companies are moving towards e-learning to give their employees high-quality tools that serve specific training needs. By mixing innovation and training, online training platforms deliver effective and dynamic results that will be felt in all aspects of…

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What’s the latest on our LMS?

What’s the latest on our LMS?

We have some exciting developments in our Learning Management System and we want you to be the first to know. At Gamelearn, we take pride in listening to the needs of our clients. That’s why we are constantly improving our…

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The importance of innovation in corporate training

The importance of innovation in corporate training

This past February 25, the Vaughan Group held a conference at the headquarters of the newspaper La Razón, in Madrid, where the importance of continuity and innovation in business training was the main focus. The leading companies in training and…

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Gamelearn presents innovations and shares client success stories at its Business Breakfasts

Gamelearn presents innovations and shares client success stories at its Business Breakfasts

Last month in Madrid and Paris, Gamelearn organized two Business Breakfasts where the company was able to share success stories from several multinational clients that have managed to innovate using our e-learning courses. At both events, attendees had the opportunity…

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Gamelearn opens its subscription platform and increases its video games offer by 2020

Gamelearn opens its subscription platform and increases its video games offer by 2020

During the Gamelearn Annual Event held in Madrid, the company’s CEO, Ibrahim Jabary, communicated the new business model to which the Spanish-based technology company adheres. The previous credit purchase system has now transformed into a subscription model similar to that…

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Gamelearn shares the advantages of game-based learning at Zukunft Personal 2019

Gamelearn shares the advantages of game-based learning at Zukunft Personal 2019

Gamelearn was one of the few companies to develop game-based e-learning for corporate training and communication within the Zukunft Personal Europe 2019. HR managers from multiple organizations gather at this fair where they discover an impressive range of solutions related…

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Gamelearn honored as silver Stevie® Award winner in 2019 Stevie Awards for Great Employers

Gamelearn honored as silver Stevie® Award winner in 2019 Stevie Awards for Great Employers

Gamelearn was named the winner of a Silver Stevie® Award in the Training Programs or Media -Skills Training category in the fourth annual Stevie Awards for Great Employers. The Stevie Awards for Great Employers recognize the world’s best employers and…

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Customizable video games: one step further in corporate training gamification

Customizable video games: one step further in corporate training gamification

Many companies’ digital transformation involves innovation in employee training and their internal communications. Gamification and game-based learning have become increasingly effective tools for achieving this, involving students as much as possible. That’s why more and more fans of this type…

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