Gamelearn is attending, on January 13 and 14, the ATD 2016 TechKnowledge® in Las Vegas. This is one of the most prestigious meetings in the training sector, which brings together 1.500 professionals to delve into new talent development strategies. TK 2016 becomes the first event in a new year, 2016, in which we want to keep our leadership in skills training through video games.
The presence of Gamelearn in the United States reaffirms our commitment to our international expansion. On Thursday, January 14 at 12:10 -local time- a workshop will be held in the iconic Caesars Palace, entitled “How Game-based learning and Gamification can boost engagement”. A new opportunity to present our revolutionary and effective training through videogames methodology.
The serious games for corporate training are the solution to one of the great problems presented by e-learning nowadays; lack of engagement. Those attending the ATD 2016 TechKnowledge®, well aware of the challenge all of this poses for businesses, will get to know firsthand gamification techniques used by us to increase employee motivation through training. Elements such as storytelling, challenges, levels, rankings, personal rewards and badges are part of the recipe for our simulators.
That is why this meeting in Las Vegas will be a perfect showcase to highlight our leadership in the field of corporate training. We’ll explain to the audience that the time has come to change the way people are being trained, and the best way to do that is through game-based learning.
The ATD 2016 TechKnowledge® is especially focused on the technological revolution and the change in business derived from it. Therefore, professionals and experts attending this event will do so in order to find real solutions to these challenges. Special attention will be placed on the development of soft skills, cornerstones of these new learning methodologies to improve the performance of teams and maintain the competitiveness of the workforce.
The learning of soft skills through video games offers significant advantages over more traditional models. Considering that the so-called Millennials will make up 75% of the workforce in less than 10 years, Gamelearn may be the response to the changing needs of corporate training.
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