Company | Sanitas, Healthcare and well-being services |
Training | Game-based learning: the first online training solution that does not require promotion |
Skills Developed | Continuous Learning, self-confidence, coaching, communicating effectively, work-life balance, steady focus, change management, conflict management, innovation and creativity, leadership, negotiation, drive to deliver results, analytical thinking, planning, organizing and coordinating, problem solving, tolerance to pressure, decision-making, teamwork. |
Program | Period: 2014 – Present. Trained employees: 326 |
Serious Games | Merchants, Negotiation and Conflict Resolution Serious Game Triskelion, Serious Game on Time Management and Personal Productivity Pacific, Serious Game on Leadership and Team Management |
Gamification as an enticement, self-paced training as an incentive and enhanced engagement as the ultimate goal. Sanitas has succeeded in making game-based learning a useful tool and in harnessing the multiple advantages it offers for raising engagement levels within the company.
Gamelearn’s simulation courses in a game-based learning format were part of an overall plan that sought to enhance staff identification with the healthcare services company. An ambitious plan in which learning and training played a key role from the outset.