Game-based learning platform for corporate training

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Corporates Gamelearn: Help your employees hone their skills by providing them fun, effective training video games.
 for your employees

Corporates

Help your employees hone their
skills by providing them fun,
effective training video games.


Experts Gamelearn: Unlock new online revenue streams for your training business.

Experts

Unlock new online revenue
streams for your training
business.


Efficiency and results go hand in hand

COMPLETION RATE

APPLICABILITY RATE

RECOMMENDATION RATE

94% 97% 93%

What do our customers say?

“Through game-based learning, we have achieved excellent results, which is what we have always sought to do in two complex areas such as productivity and ‘engagement’ of the employee.”

Juan Tinoco
HR Director de LG Spain

“The response to the course has been very positive, to the point where we have identified cases in which the employee has invested time of his private life to complete the training.”

Miklos Szaszkay
HR SSO Learning & Development Lead

“From the point of view of effectiveness and efficiency, the training experience is extraordinary.”

Scherezade Miletich
Director of Development área

“We can provide something both fun and modern to adventure a litle further into the digital era, instead of just offering a classroom training.”

Sabrina Robin
CAP Coordinator
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Gamelearn: the most award-winning game-based learning platform in the world

Best Authoring Tool
EdTech Awards 2021
2020 Steve Awards®
for Great Employers
Gold medal 2020
Serius Play Conference
Virtual south summit 2020
in Education
Bronze Brandom Hall
Excelence Award Winner 2019
Gold medal 2019
International Serious Play Awards - Global
Silver stevie winner 2019
stevie awards - USA
Estrella de oro a la excelencia 2018
instituto para la excelencia profesional
Best use of games for learning 2018
brandon hall - USA
50 most impactful eduTech leaders
world education congress - Global
Leader business excelence 2018
the bizz - Global
Company business excelence 2018
the bizz - Global
Best training platform 2018
aenoa - Spain
Gold stevie winner 2018
stevie awards - USA
Best innovation solution 2017
apel - Spain
Top 20 training company 2017
training industry - USA
Gold stevie winner 2017
stevie awards - USA
Excellence in technology 2017
brandon hall group - USA
Silver medal ncm excellence 2017
brandon hall group - USA
Business excelence 2017
the bizz - Global
eLearning! champion 2017
eLearning! Media Group - USA
Silver - excellence in technology 2017
brandon hall technology - USA
Innovación rrhh e&e 2016
expansión - Spain
Top 20 training company 2016
training industry - USA
Best of eLearning! 2016
eLearning! media group - USA
Brandon hall excellence 2016
brandon hall group - USA
Learning design challenge 2016
training magazine - USA
LearnX impact awards 2016
learnX - Australia
eLearning! champion 2016
eLearning! Media Group - USA
Game of the year 2016
bex institute - Ireland
Serious play awards 2016
serious play association - Global
Brandon hall excellence 2015
brandon hall group - USA
Best of eLearning! 2015
eLearning! media group - USA
Top 20 training company 2015
training industry - USA
Best of eLearning! 2014
eLearning! media group - USA
Top 20 training company 2014
training industry - USA
Innovación rrhh e&e
expansión - Spain
Top 5 startup south summit 2013
spain startup summit - Spain
Best service cipd manchester 2012
cipd manchester exhibition - UK
Top 10 european startup
san francisco demo night - USA

Free Ebooks & Whitepapers

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30 infallible strategies to improve the "engagement" of your training

Free ebook

The foolproof checklist for designing a training program that works

Free ebook

16 infallible techniques to train and manage Millenials

Free ebook

How to successfully implement a game-based learning program

Free ebook

The Gamelearn leadership model

Free ebook

Guide to create an unforgettable onboarding

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Dictionary

Game-based learning

In the context of a video game, serious games are the result of the use of a game-based methodology in a video game format. Serious games through video games create real situations in a virtual world so skills can be trained in a zero risk and secure environment.

The use of serious games in corporate training is increasingly focused on soft skills training. Soft skills have to be practiced in order to improve or be developed; there is no way of learning soft skills if they are not practiced.

Serious games in Soft Skills training

Serious games ensures skills learning because students are able to put skills into practice and learning from their own situations, decisions, and mistakes. Improving soft skills through a serious game is much more effective than just reading a manual.

Readers learn the techniques but do not actually acquire the skill itself. Involving students into a serious game to develop their soft skills while overcoming different game levels, ensures learning and motivation thanks to the game context. In short, the student learns the soft skill proposed by practicing and improving in the serious game, so at the end of the course he will be able to put the soft skill acquired into practice in a real situation.

Gamification and learning

Gamification, which has become a favored buzz word, is being introduced in different areas and ways by companies. Gamification has become an important element in corporate training as a way deployed by instructors to increase participant motivation during the learning process.

Gamification training, in brief, makes the learning process more motivating and engaging. However, the use of gamification has nothing to do with the appearance and structure of the course. Gamified learning cannot solve itself poor learning content, such as the use of non-interactive PowerPoint formats, then the benefits of gamification elements are wasted and have little impact on the ability of students to learn.

Soft Skills and corporate training

Soft skills are personal attributes which enable effective individual interactions and, accordingly, enhance career development and job performance. The use of gamification in training is especially interesting when talking about soft skills, because of the way they are developed and learnt.

That is because soft skills have to be practiced in order to be learned. In traditional instructor-led training, the instructor would have participants engage in role play and other activities that bring up the techniques of gamification so as to practice and learn soft skills. With the advent of online gamified learning, students are able to do the same in a virtual world unharnessed by physical limitations like a classroom.

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