These are the winners of the Merchants & Triskelion licenses

These are the winners of the Merchants & Triskelion licenses

5 Questions on Productivity and 10 Time Management Courses-Videogame on Facebook

We put you to the test and you responded. Last Monday we wanted to test whether our Facebook followers knew what they talked about: how to manage their time, how to plan and prioritize tasks, how to be productive…

And for that purpose we created the first Productivity Trivial of Gamelearn. The result was more than surprising. Many of you got the 5 Trivial questions right, proving that you know how to get the most out of every minute of your lives. And as a prize, 10 free licenses for Triskelion®, the first Course-Videogame on Time Management and Personal Productivity, were raffled this morning. Among all participants, these were the winners:

  • Vega Churruca
  • Javier Losada
  • David Angulo
  • Loles Marston
  • Amaya Guruceta
  • Juan José Ortega
  • Alexandra Cuquet
  • Cristina González
  • Álvaro Almaraz
  • José Bolívar

Congratulations!

We will contact the winners in the coming hours via email.

To the rest of participants and Gamelearn followers from our Fan Page on Facebook, we want to tell them not to lose hope, because new surprises are to arrive very soon.

Raffle of Merchants® Course-Videogame on Twitter

Over the past week, we didn’t forget our “followers” on Twitter either, and there have also been prizes for them: 3 free licenses for Merchants®, the Course-Videogame on Negotiation and Conflict Resolution, which have already found their owners:

  • @kiLearning
  • @fguinea
  • @vegapchirinos

Congratulations!

Follow us on our Social Networks accounts to keep up to date on Game-based Learning, Gamification and everything that has to do with the development of new professional skills: negotiation, leadership, productivity, team management… And don’t forget that there are always surprises!

Gamelearn is the world leader in the development of video games for corporate training. With more than 15 years of experience, it has become the benchmark for game-based learning and the foremost trend within the L&D sector.

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